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D&d bat people
D&d bat people






As a bat, you maintain all your human intelligence and D&D scores for intelligence, wisdom and charisma. However, if you let go of the edges of the cloak or move into light, you instantly lose your flying speed.Īmazingly, you can also transform into a bat but again only in dim light or darkness. By gripping the edges of the cloak with both hands you can fly 40 feet. This cloak allows you to fly but only in dim light or darkness. Wondrous Item, rare (requires attunement) Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear 5. It has similar enchantments and magical protection as the Ring of Protection. The Cloak of Protection or Protection Cloak offers its wearer limited magical protection from the weather, as well as attacks and magic. Wondrous Item, uncommon (requires attunement) Notes: Resistance: Poison, Set: Innate Speed (Climbing), Control, Buff, Movement, Warding, OuterwearĬloak of Protection 5e, Credit to D&D Beyond 4. You can also cast the web spell and create a web twice as big as usual You will be resistant to poison and be able to pass through webs. Wearing the hooded cloak gives you spider-like qualities that allow you to go anywhere a spider can such as up, down, or across the ceiling. This black cloak of silk is embedded with tiny silver threads. Wondrous Item, very rare (requires attunement) D&D players know these are magic items that improve your strength, stealth, and abilities. Today in Dungeon and Dragons 5e, 11 cloaks with hoods are officially recognized in the game and 5 of them command places of honor. Of course, cloaks with hoods, as well as swords, knives, boots, and pouches and much more are all part of this magical medieval genre. After all, Dungeon and Dragons got its start as a Lord of the Rings role playing game with dwarfs, elves, trolls, orcs, wizards, sorcerers, and gnomes. The drawbacks like vulnerability to thunder damage fit with the theme but there should be more benefits too, besides the OP flight at level 1.The rich history of the D&D cloak dates back to the earliest days of the game.

d&d bat people

I think the race should be reworked to have some more benefits, especially from the ability to naturally perceive the world by echolocating. I think it’s a neat idea but if a player just wants to fly they will be an Aarakocra. Maybe you could work this in with their bad eyesight? After all, if your race can fly and echolocate and eats fruit you wouldn’t necessarily need to use bows or slings. It would just be too easy to kite away from enemies while shooting them with a ranged weapon. Their flight at level 1 ability basically translates to a move speed of 50 all the time while also being able to fly around enemies and obstacles so this needs to be severely reduced. I think you should lean more into the echolocation idea and make them completely blind and forced to rely on blindsense, as if their eyes atrophied after living in the underdark for so long.








D&d bat people